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Thanks for helping us hammer out these new features and thanks for supporting MASSIVE CHALICE in Early Access!:D! HYBRID CLASSES Starting in this. We'll start by overviewing Massive Chalice, then describe its classes, explain Double Fine's flavor of turn-based combat, and tie together.
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To see previous AMAs,. I heard about Massive Chalice from DoubleFine a long time ago and I sorta had to intentionally forget about it after a while cause I was starting to burn out on the game just from relentlessly seeking out press about it. I just remembered it exists again a couple of days ago and after watching some trailers and reading some Steam reviews I still don't know if it's turning out as deep as I'd hoped.So, we don't always agree but you're usually very honest and thorough. Does anyone have anything to say about the game?BTW I never played XCOM so while that's apparently a very good comparison for most people it doesn't mean much to me. Not him, but played a similar amount. Chalice seems good but you only have 3 classes, and you usually only deal with 2 or 3 types of enemy on each map. So in comparison to Fire Emblem where you are often dealing with a lot of strengths and weaknesses out on the field, it is much simpler.Fire emblem is my favourite TBS, aside from maybe advance wars.You also control a very small number of heroes, and the game encourages you more to play conservatively and focus enemies down one at a time.
You Don't have the fun of a small army, with flying heroes and cavalry taking risks and saving people, badass characters holding a chokepoint against the odds, etc.It really feels like a restrained Xcom in a fantasy setting.They are likely to spice it up more as it goes along though.EDIT: Just to clarify, I haven't found it as good as Xcom (the new one) so far, it just lacks excitement. With Massive Chalice still being in early access, naturally there are bugs, but it plays painfully slow.One of the things I liked in Fire Emblem Awakening in particular was having my units marry, then using their kids as units later. That mechanic features to an even greater degree in Massive Chalice, which is cool, but to me it falls flat. I think it's because the units in Fire Emblem have personalities and interact in ways that the units in Massive Chalice don't. I never thought the backstories would matter so much to me, but I really do have a hard time caring about units in Massive Chalice. Keep in mind I have played a VERY small amount of the game though.
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I have about 25 hours into it. I really like it, it is a ton of fun I just wish there was more to it because I am enjoying it so much.The combat can be kind of simple because there are 3 classes and for the most part you always do the same thing.It is really fun to pick what heroes you want to breed with other heroes. You also get relic, items that gain levels and can be passed down to other heroes.Managing your heroes and relics and making sure they all go to the right places is a lot of fun, you have to be careful not to pass on too many bad genes and often you are choosing between two poor choices (early on) that can be hard to get rid of later.I think there is some talk of hybrid classes later on so who know how the game will be when it releases. Double Fine (and more specifically, Double Fine under Tim Schafer's management) are seen as financially irresponsible. Despite raising 7.5x the amount of money they asked for in their DFA Kickstarter, they somehow managed to run out of money halfway through making Broken Age and are relying on game sales to finance finishing the game they started.
They flat out abandoned Spacebase DF-9 while it was in alpha, again because of lofty goals and financial mismanagement. If you want to talk about older examples, Schafer has been at the necks of the people giving him money to make games since the 90s; Brutal Legend, Psychonauts, Grim Fandango, he clashed with the publishers on all of these projects.
The games became what they are because the publishers had the ability to put their foot down and say 'you do this in this amount of time, or else we will stop giving you money and you will be out of a job'. Double Fine doesn't have to face that sort of ultimatum from a bunch of faceless people giving DF money that can't be refunded after the fact.
And so, here we are today.Tim Schafer is an excellent game designer, but unless he is working on a small project or on the leash of a publisher, things like this happen.Oh, and I feel that I need to link this since it so succintly explains from a publisher's perspective what publishing one of Tim's games is like:. The whole situation with Spacebase was because they were trying to use Early Access as something it's not. I mean they pegged the continued production of the game with early access revenue. That doesn't even make sense.
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So sure while they obviously didn't set out to intentionally cut the game off mid-production, it's due to their own mismanagement in the first place that they were in such a situation.Broken Age gets mentioned because right now only Part 1 is out, with the second part nowhere in sight. Yes they greatly expanded the scope of the original kickstarter proposal, but the fact that they are yet again forced to channel the profits of Broken Age Part 1 into the production of Part 2 isn't exactly an inspiring sign.People rag on DF not because of the quality of their games, but because they've shown themselves incompetent at handling money. I'm a huge Double Fine fan but that just makes their situation even more sad. They're just shooting themselves in the foot if they continue pumping their game profit back into the same game. They can't always rely on the community to be okay with funding all their future games because (and we're already seeing this now) people aren't gonna be okay with it, and frankly it's not what early access is for.
The way to picture it is this, all classes consist of a primary and a secondary:Hunter = Hunter (Primary) + Hunter (Secondary)Enforcer = Hunter (Primary) + Caberjack (Secondary)Trickshot = Hunter (Primary) + Alchemist (Secondary)The class of the trainee is determined by the Primary class of their parents.Child Primary = Regent PrimaryChild Secondary = Partner PrimarySo to get back to the pure strain classes, just pair off any two hunter primaries. An enforcer and a trickshot produce pure hunters as unintuitive as it may seem.
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